Export all game texts
export_textsExport all translatable game text to a CSV or JSON file with key, context, original and translation columns, preserving existing translations on re-export so localization work is never lost.
Instructions
Export every translatable text of the project to a CSV or JSON file inside the project (default localization/texts.csv) with columns key, context, original, translation. Covers database names/descriptions/messages, System terms and type names, the game title, map display names, and event text (dialogue boxes as one row each with lines joined by newlines, choices, scrolling text, actor name/nickname/profile commands) in maps, common events and troop battle events. If the file already exists its translations are carried over by key, so re-exporting after changes never loses work. Fill in the translation column (leave empty to keep the original), then use import_texts. See the rpgmaker-localization skill for rules about control codes and message length.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| file | No | Output path relative to the project folder (default localization/texts.<format>) | |
| scope | No | Limit to some categories (default: all) | |
| format | No | csv |