Balance report
balance_reportMeasure RPG Maker MV game balance by generating class stat curves, damage-by-level tables, attacker-vs-enemy hit-to-kill matrices, and enemy threat warnings from your project data.
Instructions
Measure the game's balance from its data: (1) class stat curves at chosen levels, (2) the attack skill's damage by level against a reference enemy, (3) a matrix of attackers vs enemies (average damage and hits to kill) and (4) enemy threat vs the same characters (damage of the enemy's best attack and hits to kill them). Ends with warnings: unevaluable damage formulas, curves that go down, enemies killed in one hit or immune, enemies that one-shot a character. Attackers default to the starting party. Numbers are averages with no variance, crits or misses and ignore states, items and elements beyond what the skill/traits specify - use simulate_battle for a full fight.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| levels | No | Levels for the curve tables | |
| classIds | No | Classes for the curve tables (default: the first 6) | |
| enemyIds | No | Enemies to list (default: the first 40) | |
| attackers | No | Characters for the matrices; default: the starting party at their initial level | |
| referenceEnemyId | No | Enemy for the damage-by-level table (default: the one with median HP) |