Audit project assets
audit_assetsChecks that every image and audio file referenced by an RPG Maker MV project exists on disk, optionally lists unreferenced files, and flags case mismatches that break cross-platform deployment.
Instructions
Checks that every image and audio file the project references exists on disk, and optionally lists files nothing references. Scanned references: Actors (characterName, faceName, battlerName); Enemies battlerName (img/enemies, or img/sv_enemies when System optSideView is on); Tilesets tilesetNames; Maps (parallaxName, bgm, bgs, battleback1Name, battleback2Name, event page images); event commands 101 (face), 132/133/139/140 (battle BGM, victory ME, defeat ME, vehicle BGM), 231 (picture), 241/245/249/250 (BGM/BGS/ME/SE), 283 (battle back), 284 (parallax), 322 (actor graphics) and 323 (vehicle image) in map events, common events and troops; System (title1Name, title2Name, battleback1Name, battleback2Name, titleBgm, battleBgm, victoryMe, defeatMe, gameoverMe, boat/ship/airship bgm, sounds). Anything else is listed under notScanned, so 'unused' can include files used only by plugins or scripts. Audio is satisfied by either an .ogg or an .m4a file. caseMismatch means the file exists only with different letter case: it works on Windows but breaks on Linux, macOS and web deployments. Each list is capped at 200 entries; truncated gives the omitted counts.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| includeUnused | No | Also list asset files that no scanned reference uses. |