List assets
list_assetsLists image and sound files in RPG Maker MV asset folders, showing sizes, PNG dimensions, and optional usedBy/unused warnings to verify references before deleting or editing assets.
Instructions
List the image and sound files in the project's asset folders (img/* and audio/*, 18 folders; all of them or one folder). Each file shows its name (without extension), ext, size in bytes and, for images, the pixel size read from the PNG header, plus warnings (a header that does not match the extension, or a sheet size that does not fit the folder). Only the first 64 bytes of each file are read, so a sound's type is judged from its header alone, not the codec or the whole file. Sub-directories and files with other extensions (.rpgmvp, .txt, ...) are skipped. With includeUsage (default true), files in the folders the reference scan covers (all except img/system and img/animations) get usedBy (at most 3 places, e.g. 'Actor 1', 'Map003 event 5') and unused (true when nothing in the database, maps, common events or troops references the name). Names are matched case-sensitively, so a reference that differs only in letter case shows the file as unused: run audit_assets to find case mismatches and missing files. A plugin or script that loads a file by name is not seen, so check before deleting. Files with names outside the import rule (dots, non-ASCII) are listed too, but preview_asset cannot open them. Interlaced PNGs are flagged in warnings. A folder that cannot be read gets an error on its entry instead of failing the listing. Files are sorted by name; each folder shows at most limit files and truncated counts the rest.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| limit | No | Maximum files listed per folder | |
| folder | No | Only this folder, e.g. img/characters; omit for all folders | |
| includeUsage | No | Add usedBy/unused (scans the project's data files) |