Paint map tiles
paint_tilesPaints tiles onto RPG Maker MV maps by applying cell, rectangle, and flood-fill operations. Automatically calculates autotile shapes, supports erasing, and applies changes per layer.
Instructions
Paint tiles onto a map. Takes a list of operations applied in order: cells (individual positions), rect (filled or hollow rectangle) and fill (flood fill from a cell). Tiles are chosen as {sheet:'A2', kind:N} (autotile sheets A1-A4), {sheet:'B', index:N} (A5/B-E) or a raw tile id; 0 erases. Autotile edge, corner and wall shapes are calculated automatically, including re-shaping neighbours, just like painting in the editor. Layers: 0-1 ground, 2-3 upper tiles, 4 shadows, 5 regions. Typical map: fill layer 0 with a ground kind from A2, then place water/walls/objects on top. Use get_tileset_info / get_tileset_image to pick tiles and render_map to check the result.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| mapId | Yes | ||
| operations | Yes |