Import translated texts
import_textsApplies exported translation columns back into RPG Maker MV project data, previewing changes by default. Skips empty or stale rows and warns on control code mismatches.
Instructions
Apply the translation column of a file written by export_texts back into the project's data. DRY RUN BY DEFAULT: reports what would change and nothing is written until dryRun=false. Rows with an empty translation are skipped. A row whose original no longer matches the project text (the text changed after export) is skipped unless force=true. Dialogue translations longer than 4 lines are split into several message boxes automatically; choices are kept in sync. Control codes (\C[n], \V[n], \N[n] ...) are compared with the original and mismatches are reported as warnings.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| file | Yes | Path relative to the project folder, e.g. localization/texts.csv | |
| force | No | Apply rows even if their original text no longer matches | |
| dryRun | No |