Capture stamp
capture_stampSave any rectangle of an RPG Maker MV map as a reusable stamp, including all six layers and the events inside it. Paste it later onto any map using the same tileset.
Instructions
Save a rectangle of a map as a reusable stamp in /.mcp-stamps/.json: all six layers (tiles, shadow bits, regions) and, with includeEvents (default true), the events standing inside it. Use place_stamp to paste it onto any map of the same tileset. Width and height are 1-64 and the whole rectangle must lie inside the map. Names are 1-64 characters (letters, digits, space, _ and -, starting with a letter or digit). An existing stamp is only replaced when overwrite is true. Stamps are written like any project file, so inside an open changeset they are only staged until commit_changeset. Add .mcp-stamps/ to .gitignore next to .mcp-backups/ unless you want to share stamps.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| x | Yes | ||
| y | Yes | ||
| name | Yes | Stamp name, e.g. "well" or "Tavern 2" | |
| mapId | Yes | ||
| width | Yes | ||
| height | Yes | ||
| overwrite | No | Replace a stamp that already has this name | |
| includeEvents | No | Also capture the events inside the rectangle |