Generate enemy scaling
generate_enemy_scalingSpread enemy stats across ordered enemies along configurable curves for gradual difficulty progression; preview per-enemy before/after by default, or write changes with dryRun=false.
Instructions
Spread enemy stats along a curve for smooth difficulty progression. Give the enemies ordered from weakest to strongest; the first gets each curve's start, the last its end, the rest are interpolated with the chosen shape. Curves can target any parameter (mhp, mmp, atk, def, mat, mdf, agi, luk) plus exp and gold. Dry run by default - shows before and after per enemy; pass dryRun=false to write.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| curves | Yes | ||
| dryRun | No | ||
| enemyIds | Yes | Enemy ids from weakest to strongest |