RPG Maker MV MCP Server
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- AlicenseCqualityDmaintenanceEnables AI models to develop and automate RPG Maker MZ projects by creating maps, events, and plugins through natural language commands. It provides comprehensive tools for database management, asset integrity checks, and direct map tile manipulation.2830 npm1ISC
- AlicenseBqualityDmaintenanceEnables AI agents to directly manipulate RPG Maker MZ projects through natural language commands, allowing creation and modification of game assets like items, weapons, enemies, maps, and plugins without manually editing game files.36169 npm2MIT
- AlicenseBqualityBmaintenanceEnables AI assistants to read and write RPG Maker MZ projects directly, covering database, maps, events, and system settings with 119 tools.4128169 npm30MIT
- AlicenseAqualityDmaintenanceEnables creating RPG Maker MZ games using natural language through AI assistance, with tools for project management, map creation, event systems, and batch operations.10169 npm1MIT
- AlicenseCqualityDmaintenanceProvides tools for managing RPG Maker MZ game data, maps, events, and system settings through natural language, enabling AI-assisted game development.35169 npm35MIT
- AlicenseBqualityCmaintenanceEnables AI agents to inspect and edit an RPG Maker MZ project through its real JSON data files, render maps to PNG previews so layouts can be seen rather than guessed, and decode event commands into named, parameter-labelled lines. It also drives a live playtest through a bridge plugin and authors whole maps, databases, events and assets via high-level tool calls.651MIT
TDQS
Scored across 78 tools
Many tools are distinct, but several clusters overlap: create_event/create_event_from_template/add_dialogue/build_dialogue_tree/add_event_command all touch event content, and the multiple create_*_skill wrappers overlap with generic create_record. The analysis/validation group (analyze_progression, list_map_connections, find_usages, check_references, lint_events, validate_project, audit_assets) is also easy to confuse, though the descriptions do help.
The set is predominantly snake_case with verb_noun names (get_map, create_event, delete_event, list_records). There are minor deviations such as noun-style names (event_command_reference, balance_report, editor_status, playtest_status/log) and mixed add/create/import/install verbs for creation, but the convention is still readable and mostly predictable.
78 tools is far beyond the 25-tool threshold for an oversized surface and roughly five times the upper end of a well-scoped 3-15 tool server. Even for a broad RPG Maker MV project domain, this is an extreme count that makes tool selection and documentation maintenance difficult.
Coverage is unusually broad: project setup, maps, events, tiles, database records, plugins, playtests, assets, backups, changesets, validation, simulation, localization, stamps, and generation. The main gaps are destructive lifecycle operations such as no explicit delete_record, delete_map, or delete_asset, and event editing is more add/replace than remove/update at the command or page level.