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Get map

get_map

Read a map's size, tileset, music, encounters, notes, and event summaries for RPG Maker MV editing; include large tile data only when explicitly requested.

Instructions

Read a map's properties (size, tileset, music, encounters, notes) and event summaries. Tile data is omitted unless includeTileData=true (it is large: widthheight6 integers).

Tool call template

Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.

{
  "id": 1,
  "jsonrpc": "2.0",
  "method": "tools/call",
  "params": {
    "arguments": {
      "mapId": "<mapId>"
    },
    "name": "get_map"
  }
}

Input Schema

NameRequiredDescriptionDefault
mapIdYes
includeTileDataNo

Schema Changelog

Changes observed during successful MCP inspections.

  1. Addedv0.5.1

TDQS

A3.8/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries the behavioral burden well by disclosing that tile data is omitted by default and is large when included. It also makes the read-only nature clear through 'Read'. It does not cover error behavior for invalid map IDs or permission requirements.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is two efficient sentences, front-loaded with the main purpose and followed by the important tile-data conditional. Every sentence adds useful information without repetition.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a two-parameter read tool with no output schema, the description gives enough context to call it correctly: it lists returned property categories and explains the costly optional tile data. It could be more complete by mentioning behavior for missing maps or the shape of event summaries.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0%, so the description must compensate. It explains includeTileData clearly, including its default omission and size cost, but it does not add meaning for mapId beyond the obvious name and integer constraint.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description uses a specific verb and resource: read a map's properties and event summaries. It lists concrete returned fields (size, tileset, music, encounters, notes), making the tool clearly distinct from siblings like update_map or list_maps, though it does not explicitly name those alternatives.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Usage is implied: fetch details for a single map rather than listing or updating maps. However, the description does not explicitly say when to use get_map versus list_maps, render_map, or get_event, nor does it state any exclusions or prerequisites.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.