uv_unwrap
Generate UV layouts for meshes to enable texture painting and game export. Returns islands, packing efficiency, stretch, and texel-density spread.
Instructions
UV-unwrap meshes for export/painting (presets and texture_maps work without UVs; make_game_asset unwraps by itself). Returns per-object islands, packing efficiency, stretch and texel-density spread.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| angle | No | ||
| method | No | auto (default) = production unwrap: seams on hard edges and hidden cuts (undersides, backs, creases), straight strips, one texel density, tight packing. The others are Blender's plain projections. | auto |
| objects | No | Object name or list of names. | |
| lightmap | No | auto: also build a non-overlapping 'Lightmap' UV channel (UE static lighting). | |
| texture_size | No | auto: texture the layout is for (sets the pixel gutter). | |
| island_margin | No | Gutter as a fraction of the texture (auto: 8 px at 2K). |