check_contacts
Identify touching surfaces, detached parts, and loose ends in dense 3D models to validate assembly integrity.
Instructions
Which parts really touch (evaluated surfaces, embedded parts count), every part or group detached from the main assembly with its gap and nearest assembly part, and elongated parts with loose ends. Bounding-box checks miss these in dense models. Touching is not proof of the right mount - check the real partner.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| objects | No | Parts to check (default: every visible part in the scene). | |
| tolerance | No | Surfaces closer than this count as touching (m). | |
| check_ends | No | Also find cables/pipes/stays/rods whose ends stop in mid-air. |