export_skeletal
Export rigged props to UE5 skeletal mesh and per-clip animations with centimeter scale, no leaf bones, root bone 'root', and baked easing for exact timing.
Instructions
UE5 export of a rigged prop: SK_.fbx (skeletal mesh) + A__.fbx per clip, centimetre scale, no leaf bones, root bone 'root'; easing is baked per frame so timing matches exactly.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| fps | No | ||
| name | No | ||
| actions | No | Actions to export (default: all with users). | |
| armature | No | Armature | |
| export_dir | No |