scatter
Distribute objects on a surface with controlled density, random size/spin, and surface alignment, creating a live modifier for easy editing.
Instructions
Natural scatter (Poisson spacing, random spin/size, aligned to the surface). Live 'Roxy Scatter' modifier; the source items are hidden and kept in a collection for editing.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| seed | No | ||
| sink | No | Push items into the surface (m) so they sit, not float. | |
| align | No | 1 = follow the surface, 0 = stay upright (grass, posts). | |
| items | Yes | Objects to scatter (variants are picked at random): pebbles, leaves, debris, bolts, grass clumps. | |
| scale | No | [min, max] random scale. | |
| target | Yes | Surface to scatter on (ground, table top, rock, roof). | |
| density | No | Max items per square metre. | |
| up_only | No | Only faces whose normal Z exceeds this (0.6 = gentle slopes, -1 = everywhere). | |
| min_distance | No | Minimum spacing (m); default ~ item size. |