add_damage
Generates chipped edges on convex edges of 3D models to create worn game assets. Uses editable Geometry Nodes sliders.
Instructions
Real chipped edges (wood, stone, concrete, painted props): flakes sliced off convex edges as geometry, rims softened by the bevel, wear shading follows the chips. Live Geometry Nodes modifier 'Roxy Damage' (editable sliders). make_game_asset bakes it into the normal map. Not for clean new products.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| seed | No | ||
| size | No | Chip size in metres (default ~12 % of the part's thickness). | |
| depth | No | 0.2 shallow shaving .. 1 deep gouge. | |
| amount | No | 0-1 share of edge spots that get chipped (0.3 light use, 0.6 worn, 0.9 abused). | |
| objects | Yes | Object name or list of names. | |
| spacing | No | Distance between chip candidates along an edge (default 3.5x size). | |
| edge_angle | No | Only edges sharper than this (degrees). |