create_text
Generate 3D beveled text meshes from strings in Blender, with options for font, size, extrusion depth, alignment, and placement.
Instructions
3D text (converted to a mesh) with beveled edges.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| font | No | Path to a .ttf/.otf font file. | |
| name | No | ||
| size | No | Cap height-ish font size in metres. | |
| text | Yes | ||
| align | No | CENTER | |
| depth | No | Extrusion thickness. | |
| plane | No | XY lies flat, XZ stands up facing the front (-Y). | XY |
| parent | No | ||
| location | No | World position [x,y,z] (metres) of the object origin. | |
| material | No | Material preset name (list_material_presets), or {preset, color, roughness, weathering, ...} like apply_material, or the name of an existing material. Presets with a real-world scan use Poly Haven automatically; {'polyhaven': 'mossy rock'} picks any Poly Haven texture by description. | |
| rotation | No | Rotation [x,y,z] in degrees. | |
| collection | No | ||
| bevel_depth | No |