add_planks
Turn a solid into individual wooden boards with gaps for crates, chests, floors, fences, and barrels. Each board can have varied wood tones.
Instructions
Turn a solid (box, lid, extrusion) into real boards/staves with gaps - crates, chests, floors, fences, barrels, doors. Live Geometry Nodes modifier 'Roxy Planks' (editable sliders); every board gets its own 'roxy_board' value so wood materials vary in tone per board. Bevel/chips/weathering apply per board. make_game_asset bakes the gaps into the normal map (the game mesh stays a clean solid).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| gap | No | Gap between boards (m). | |
| axis | No | Boards are stacked along this local axis (z = horizontal boards on a crate side). | z |
| seed | No | ||
| offset | No | Random shift per board (m) - boards never sit perfectly flush. | |
| objects | Yes | Object name or list of names. | |
| board_width | No | Target board width in metres (boards come out equal). |