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Glama

add_surface_detail

Add screws, rivets, panel lines, or vents to hard-surface objects. Snaps fasteners to surfaces and cuts real grooves or boolean vents for manufactured detail.

Instructions

Secondary detail is what makes hard-surface models read as manufactured: seams, fasteners, vents. Screws/rivets are snapped onto the actual surface and parented to the object; panel lines are real grooves (bevelled by the object's bevel modifier); vents are a live boolean.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
axisNopanel_lines: the axis the cutting planes cross (Z = horizontal seams).
kindYesscrews: cross-head screws in the 4 corners of a side (or at positions). rivets: rows of domed rivets along a side. panel_lines: grooves cut into the surface at planes across an axis (seams between panels/lid and body). vents: rounded slots cut into a side (live boolean).
rowsNo
sideNotop, bottom, front (-Y), back, left (-X), right.front
sizeNoscrew/rivet head diameter in metres (default from the face size).
countNoscrews: how many corners (1-4); rivets: per row; vents: slots; panel_lines: lines.
depthNogroove depth / vent slot depth.
widthNopanel line groove width / vent slot width.
lengthNovent slot length.
marginNodistance from the face border for screws/rivets.
objectYes
offsetsNopanel_lines: world coordinates along axis where seams go.
materialNoMaterial preset name (list_material_presets), or {preset, color, roughness, weathering, ...} like apply_material, or the name of an existing material. Presets with a real-world scan use Poly Haven automatically; {'polyhaven': 'mossy rock'} picks any Poly Haven texture by description.
positionsNoexplicit world points on/near the surface for screws/rivets.

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv0.2.0

TDQS

A3.5/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description carries the full burden and does disclose non-obvious mechanics: screws/rivets are snapped onto the real surface and parented to the object, panel lines are real grooves affected by the object's bevel modifier, and vents are a live boolean. This is meaningful behavioral context an agent could not get from the schema. It still omits prerequisites, whether the operation is destructive/reversible, and failure behavior.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two compact sentences: the first frames the purpose, the second front-loads the three implementation behaviors. Every clause carries information, though the opening rationale is slightly motivational rather than operational.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a 14-parameter tool with no output schema and no annotations, the description covers the behavior of each detail kind and the schema covers the parameters well. The main gaps are prerequisites and any indication of return/error behavior, but these are minor against the rich schema.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 86%, so the schema already documents nearly every parameter (axis, side, count, depth, width, length, margin, offsets, positions, material). The description only reinforces the kind-to-mechanism mapping (seams/fasteners/vents), adding little beyond the schema's own enum documentation. Baseline 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description makes clear that this adds manufactured surface detail (seams, fasteners, vents) and names the four mechanisms, which map to the kind enum. It never states the verb explicitly or distinguishes itself from nearby siblings like add_damage, add_planks, or add_modifier, so an agent must infer the 'add detail to an existing surface' framing.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

There is no when-to-use or when-not-to-use guidance, no prerequisites (e.g., object must be an existing mesh), and no mention of alternatives. Usage is only implied by the word 'secondary detail' in the opening clause.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.