organize_objects
Manage Blender object organization. Rename, delete, duplicate, join, parent, group, move, hide, select, shade, set origins, apply transforms, and convert curves/text to mesh.
Instructions
Housekeeping: rename, delete, duplicate, join meshes, parent, group under an empty (moves as one unit), move to collection, hide/show, select (highlights for the user), shade smooth/flat/auto, set_origin, apply_transform, convert curves/text to mesh.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | New name (rename, join result, group empty, duplicate). | |
| angle | No | ||
| action | Yes | ||
| target | No | parent: parent name. set_origin: anchor or world point. | |
| objects | No | Object name or list of names. | |
| shading | No | For action=shade. | |
| collection | No |