import_asset
Download an asset found with asset search and import it scene-ready in Blender: models are cleaned, real-size, grounded, credited; textures become PBR materials; HDRIs light the world.
Instructions
Download an asset found with search_assets and bring it in scene-ready. Models: cleaned, real size, grounded, credited. Textures: a PBR material box-projected at the texture's real-world size (no UVs needed). HDRIs: world lighting.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| id | Yes | Asset id from search_assets. | |
| name | No | ||
| faces | No | textures: only these faces of apply_to. | |
| fit_to | No | Fit to and stand in for this object (e.g. a blockout). | |
| source | Yes | ||
| preview | No | ||
| replace | No | ||
| apply_to | No | textures: objects to receive the material. | |
| location | No | World position [x,y,z] (metres) of the object origin. | |
| place_on | No | ||
| rotation | No | ||
| strength | No | hdris: world strength. | |
| max_faces | No | ||
| asset_type | No | polyhaven: required. | |
| background | No | hdris: colour the camera sees instead of the HDRI. | |
| dimensions | No | ||
| resolution | No | polyhaven: 1k, 2k, 4k, 8k (1-2k for background, 4k close-ups). | 1k |
| file_format | No | ||
| target_size | No | Largest dimension in metres (needed for sketchfab/polypizza - their scale is arbitrary). Poly Haven models are already real size. | |
| hdri_rotation | No | hdris: rotate the environment (degrees). |