uv_report
Measure UV map quality by checking islands, packing efficiency, stretch, and overlaps to ensure game assets meet standards like stretch under 3% and efficiency above 55%.
Instructions
Measure UV quality: islands, packing efficiency (share of the texture used), area stretch, angle error, texel-density spread between islands, seam length and overlaps. Good game UVs: stretch < 3 %, efficiency > 55 %.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| layer | No | ||
| objects | No | Object name or list of names. |