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Glama

create_backdrop

Generate a studio backdrop or floor plane sized to the subject and placed at its lowest point, enabling clean renders for product or portrait shots.

Instructions

Seamless studio backdrop or floor sized to the subject, sitting at its lowest point.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
sizeNo
colorNo#d6d6d6
styleNocyclorama = seamless curved studio sweep behind the subject; floor = large ground plane.cyclorama
targetNoObject name or list of names.
materialNoMaterial preset name (list_material_presets), or {preset, color, roughness, weathering, ...} like apply_material, or the name of an existing material. Presets with a real-world scan use Poly Haven automatically; {'polyhaven': 'mossy rock'} picks any Poly Haven texture by description.

Schema Changelog

Changes observed during successful MCP inspections.

  1. First observedv0.2.0

TDQS

C2.7/5.0
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description carries the full burden. It does add one genuinely useful behavioral trait — the backdrop is auto-sized to the subject and placed at its lowest point — but says nothing about side effects, defaults, existing-scene impact, or what the call returns. For a creation tool with zero annotation coverage this is a large gap.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

A single, front-loaded sentence with no filler — efficient and easy to scan. It is arguably too terse for a five-parameter tool, which keeps it short of a 5.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given five parameters, no annotations, and no output schema, the definition should explain selection criteria and parameter behavior. It instead provides only a physical characterization of the resulting object, leaving usage and parameter semantics to inference.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

The description contributes no parameter information at all; it does not mention size, color, style, target, or material. With schema coverage at only 60%, two parameters (size, color) are undocumented in both places, so the description fails to compensate for the gap.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description names a specific resource — a seamless studio backdrop or floor — and distinguishes it from primitive/geometry creators among the siblings. It lacks an explicit verb (reads as a noun phrase), so the action is implied rather than stated, but an agent can still tell what gets created.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

There is no guidance on when to reach for this tool versus create_primitive, create_extrusion, or setup_lighting, and no prerequisites or exclusions are given. The only implicit cue is that it makes a backdrop/floor, which is not real usage guidance.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.