rig_prop
Rig mechanical props by adding a root bone and one limited bone per moving part at its hinge, slide, or wheel axis; children follow the parent, with rigid skinning for a UE5-ready skeletal mesh.
Instructions
Mechanical rig for props: root bone + one bone per moving part at its hinge, limits, rigid skinning - a UE5-ready skeletal mesh. Children (rivets, handles) follow their parent part.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| base | Yes | The static main body (chest body, cabinet, car body). | |
| name | No | ||
| parts | Yes | Moving parts: [{object, kind: hinge|slide|wheel, pivot: back_bottom|front_bottom|bottom|top|left|right|center|... or [x,y,z], axis: x|y|z (hinge/wheel axis or slide direction), min, max (deg or m)}]. Chest lid: {object:'Lid', kind:'hinge', pivot:'back_bottom', axis:'x', min:0, max:110}. |