transform_object
Move, rotate, or resize objects in Blender. Set exact dimensions to resize safely while keeping bevels even.
Instructions
Move/rotate/resize objects. dimensions= is the safe way to resize (keeps bevels even).
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| scale | No | Object scale (prefer dimensions). | |
| origin | No | Move the origin without moving geometry: center, bottom, top, ..., cursor, or a world point. | |
| move_by | No | Relative move [dx,dy,dz]. | |
| objects | Yes | Object name or list of names. | |
| location | No | World position [x,y,z] (metres) of the object origin. | |
| rotation | No | Rotation [x,y,z] in degrees. | |
| rotate_by | No | Relative rotation in degrees. | |
| dimensions | No | Resize to exact world size [x,y,z] (null keeps an axis); scale is baked into the mesh. | |
| apply_scale | No | ||
| apply_rotation | No |