rig_character
Rig a finished humanoid character in T- or A-pose with a UE5 Mannequin skeleton, mesh-found joints, and weights for export and retargeting.
Instructions
Automatic humanoid rig for a finished character in T- or A-pose (facing -Y, Z up): joints found from the mesh itself, a UE5 Mannequin-compatible skeleton (pelvis, spine_01-05, neck_01/02, head, clavicle, upperarm, lowerarm, hand, fingers, thigh, calf, foot, ball, twist and ik_ bones), weights from a watertight proxy transferred to every mesh (garments smoothed, hair/hats rigid to the head, max 4 influences). Then export_skeletal for UE5 and retarget Mannequin animations with the IK Retargeter.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No | Character | |
| fingers | No | Finger bones (thumb + 4 fingers with metacarpals). | |
| objects | No | Every mesh of the finished character: body, clothes, hair, accessories. | |
| test_poses | No | Bend arms/elbows/legs/spine and report the worst stretch (>1.75 = check it). |