shading.create_material
Create node-based materials for Blender assets, enabling automated material generation for game-ready models.
Instructions
Create a new node-based material
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| name | No |
Create node-based materials for Blender assets, enabling automated material generation for game-ready models.
Create a new node-based material
| Name | Required | Description | Default |
|---|---|---|---|
| name | No |
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
With no annotations, the description carries the full burden. It only states the creation action but provides no information about prerequisites, side effects, return behavior, or whether the new material becomes active. This is insufficient for informed invocation.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
The description is extremely concise at 5 words, but it lacks structure or any additional context. While brevity is valued, it omits useful details that could be added without significant length.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
Given no annotations, no output schema, and a simple parameter, the description should still confirm what happens after creation (e.g., material added to list, becomes active). It does not, leaving the agent underinformed.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
The single parameter 'name' is optional with no description in the schema. The description adds no extra meaning or constraints. With 0% schema description coverage, the description should compensate but fails to.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly states the action (create) and the resource (material) with a specific qualifier (node-based). It distinguishes from siblings like shading.assign_material and shading.list_materials, which serve different purposes.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
No guidance on when to use this tool versus alternatives. Siblings exist for assigning, listing, or modifying materials, but the description does not help the agent choose between them.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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