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OhaoTech

Blender Finisher

by OhaoTech

asset_class.describe

Get a description of a game-asset class profile, such as character or hard surface prop, to guide asset finishing in Blender.

Instructions

Describe one Layer 2 game-asset class profile

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
asset_classYes
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations exist, so the description carries full burden. It indicates a read-only describe operation, but lacks details about return format or side effects.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is a single concise phrase with no redundancy, efficiently conveying the core purpose.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple describe tool, the description minimally covers its function. However, it omits what data the profile contains, which could be important for an agent to interpret results.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters1/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

With 0% schema description coverage, the description must compensate for parameter meaning, but it only mentions the tool's action and resource, not the 'asset_class' parameter's semantics.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states the action ('describe') and the resource ('one Layer 2 game-asset class profile'), distinguishing it from sibling 'asset_class.list' which lists all profiles.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description implies use for a single asset class, contrasting with 'asset_class.list' for all, but provides no explicit when-to-use or when-not-to-use guidance.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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