shading.add_image_texture
Connect an image texture to a material's Principled BSDF shader, controlling base color, roughness, or normal mapping.
Instructions
Wire an image-texture node to a Principled BSDF target
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| target | No | BASE_COLOR | |
| material | Yes | ||
| image_path | Yes |