feedback.quality
Measures objective quality metrics for mesh topology, UVs, orientation, symmetry, proportion, scale, and engine/material readiness to verify game-ready asset standards.
Instructions
Objective quality metrics for a mesh: topology, UVs, orientation, symmetry, proportion, scale, engine/material readiness (read-only)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| object | No | ||
| min_lods | No | ||
| name_regex | No | ||
| asset_class | No | ||
| export_y_up | No | ||
| export_format | No | GLB | |
| export_profile | No | GENERIC | |
| texture_budget | No | ||
| allowed_formats | No | ||
| material_budget | No | ||
| triangle_budget | No | ||
| max_texture_size | No | ||
| require_collision | No | ||
| min_collision_hulls | No | ||
| max_lod_bounds_delta | No | ||
| max_lod_triangle_ratio | No | ||
| require_applied_transforms | No | ||
| max_collision_oversize_ratio | No |