shaderfx.types
Retrieve the list of shader effect types supported by the active Blender instance.
Instructions
List shader effect types supported by the running Blender
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Retrieve the list of shader effect types supported by the active Blender instance.
List shader effect types supported by the running Blender
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||
Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
Though no annotations are present, the description clearly indicates a read-only listing operation with no side effects. No behavioral surprises.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.
Is the description appropriately sized, front-loaded, and free of redundancy?
Single sentence conveys the full purpose with no wasted words. Front-loaded and efficient.
Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.
Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?
No output schema exists, and the description does not explain the return format (e.g., names, indices). However, for a simple list operation the clarity is sufficient, missing only minor details.
Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.
Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?
Tool has zero parameters, so the description naturally covers the absence. Schema coverage is 100% (vacuous). Baseline 4 applies.
Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.
Does the description clearly state what the tool does and how it differs from similar tools?
The description clearly specifies the verb 'List' and the resource 'shader effect types', with scope 'supported by the running Blender'. It effectively distinguishes from similar tools like 'shaderfx.list' by focusing on types rather than instances.
Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.
Does the description explain when to use this tool, when not to, or what alternatives exist?
The description implies the tool is for listing available types, but does not provide when to use it over alternatives like 'shaderfx.list', nor any conditions or prerequisites.
Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.
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