object.collision_hulls_create
Create split box collision hulls around an object's bounds for game-ready assets. Automatically generate multiple hull boxes along a chosen axis with adjustable count and margin.
Instructions
Create split box collision hulls across an object's bounds using generic Asset_COL_## names
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| axis | No | LONGEST | |
| count | No | ||
| margin | No | ||
| object | Yes | ||
| name_prefix | No |