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Dex865378

Godot MCP Server Ultimate Edition

by Dex865378

validate_scene

Identify common errors in Godot scenes, including missing collisions, empty shapes, and missing textures, to ensure scene integrity.

Instructions

Validate a scene for common errors (missing collisions, empty shapes, missing textures, etc.)

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
projectPathYes
scenePathYes
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations, the description should compensate. It does not disclose if validation is read-only, what side effects exist, or what the output format is. The description is minimal beyond the purpose.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Single sentence, front-loaded with verb, no wasted words. However, it could be slightly more structured with additional context.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness3/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Tool has low complexity (2 required params, no output schema). Description covers basic purpose but omits return behavior, prerequisites, and side effect information. Adequate but not complete.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters2/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 0%, and the description adds no explanation for the two parameters (projectPath, scenePath). Their names are self-explanatory, but no format or constraints are provided.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

Description clearly states verb 'validate', resource 'scene', and lists example error types (missing collisions, empty shapes, missing textures), distinguishing it from sibling tools like backup_scene or save_scene.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines2/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Description provides no guidance on when to use this tool versus alternatives, nor when not to use it. It lacks context like prerequisites or typical usage scenarios.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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