create_timer
Create a Timer node in a Godot scene to manage timed events like cooldowns, spawns, or delays, with configurable wait time, one-shot, and autostart options.
Instructions
Create a Timer node with configuration (cooldowns, spawns, delays, etc.)
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| projectPath | Yes | Path to the Godot project directory | |
| scenePath | Yes | Scene file path | |
| parentPath | No | Parent node path (default: root) | |
| timerName | No | Name for the timer node (default: Timer) | |
| waitTime | No | Time in seconds between timeouts (default: 1.0) | |
| oneShot | No | If true, timer fires only once (default: false) | |
| autostart | No | If true, timer starts automatically (default: false) |