inspect_model_bounds
Inspect a 3D model to retrieve its bounding box dimensions—min, max, center, and size vectors—enabling accurate positioning in the scene.
Instructions
Inspect a 3D model (.glb/.gltf/.tscn) to get its bounding box dimensions. Returns min, max, center, and size vectors. Essential for positioning models correctly.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"projectPath": "<projectPath>",
"modelPath": "<modelPath>"
},
"name": "inspect_model_bounds"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| projectPath | Yes | Path to the Godot project directory | |
| modelPath | Yes | Path to the model file (relative to project, e.g. models/train.glb) |