move_node
Move a node to a new parent within a Godot scene by specifying node and target parent paths.
Instructions
Move (reparent) a node to a different parent in a scene
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"projectPath": "<projectPath>",
"scenePath": "<scenePath>",
"nodePath": "<nodePath>",
"newParentPath": "<newParentPath>"
},
"name": "move_node"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| projectPath | Yes | ||
| scenePath | Yes | ||
| nodePath | Yes | Path to the node to move | |
| newParentPath | Yes | Path to the new parent node |