create_autoload
Register a script as an autoload or singleton by adding it to the project.godot configuration.
Instructions
Register a script as an autoload/singleton in project.godot
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| projectPath | Yes | ||
| autoloadName | Yes | Name of the autoload (e.g. GameManager) | |
| autoloadPath | Yes | Path to the script (e.g. res://scripts/game_manager.gd) |