set_node_properties
Modify a node's properties in a Godot scene by specifying the node path and a key-value map of property values.
Instructions
Set properties of a node in a scene
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"projectPath": "<projectPath>",
"scenePath": "<scenePath>",
"nodePath": "<nodePath>",
"properties": "<properties>"
},
"name": "set_node_properties"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| projectPath | Yes | Path to project | |
| scenePath | Yes | Scene path | |
| nodePath | Yes | Path to target node, empty or root for scene root | |
| properties | Yes | Key-value map of properties to set |