create_particles
Creates a GPUParticles3D node with a preset (smoke, fire, snow, rain, sparks, dust) to add particle effects to a Godot scene.
Instructions
Create a GPUParticles3D node with a preset configuration (smoke, fire, snow, rain, sparks, dust).
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"projectPath": "<projectPath>",
"scenePath": "<scenePath>"
},
"name": "create_particles"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| projectPath | Yes | Path to the Godot project directory | |
| scenePath | Yes | Scene file path | |
| parentPath | No | Parent node path (default: root) | |
| preset | No | Particle preset: "smoke", "fire", "snow", "rain", "sparks", "dust" | |
| options | No | Options: { amount: int, lifetime: float, gravity: [x,y,z], color: [r,g,b,a], position: [x,y,z] } |