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Dex865378

Godot MCP Server Ultimate Edition

by Dex865378

instance_scene

Instances a scene file as a child node inside a parent scene, enabling modular scene composition for Godot projects.

Instructions

Instance a scene (.tscn) as a child node inside another scene. This is THE #1 pattern in Godot — create Player.tscn, Enemy.tscn separately, then instance them inside Level.tscn.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
projectPathYesPath to the Godot project directory
scenePathYesPath to the parent scene file (e.g. scenes/level.tscn)
instancePathYesPath to the scene to instance (e.g. scenes/player.tscn)
instanceNameNoOptional name for the instanced node
parentPathNoOptional parent node path (default: root)
positionNoOptional position [x,y] for 2D or [x,y,z] for 3D
Behavior2/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations provided, and description does not disclose behaviors like file modification, destructiveness, error handling, or prerequisites. Only states the action without behavioral details.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Two concise sentences front-loaded with action and example. No wasted words, efficient for quick understanding.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness2/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Despite rich schema, description lacks context about side effects (saving, node tree changes), prerequisites (existing scene), and does not leverage output schema due to absence. Adequate for simple case but incomplete for complex usage.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema has 100% coverage with descriptions for all 6 parameters. Description adds no extra meaning beyond the schema, just a pattern mention, so baseline score of 3.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

Description clearly states the verb 'Instance' and resource 'scene (.tscn)', with an example pattern that distinguishes from siblings like 'add_node' and 'batch_instance_scene'. The Godot pattern is well-identified.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines3/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Implies common usage with 'THE #1 pattern in Godot', but does not explicitly state when to use vs alternatives (e.g., add_node, batch_instance_scene). No exclusions or when-not-to-use guidance.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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