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Dex865378

Godot MCP Server Ultimate Edition

by Dex865378

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    TDQS

    B3.2/5.0

    Scored across 63 tools

    Disambiguation4/5

    Most tools have clearly distinct purposes with good descriptions. Potential confusion between validate_script and validate_script_deep, and among add_node, batch_add_nodes, instance_scene, but descriptions mitigate ambiguity.

    Naming Consistency4/5

    Consistent use of verb_noun pattern with underscores (e.g., add_collision_shape, analyze_script). Minor deviations like get_debug_output, but overall predictable and readable.

    Tool Count3/5

    63 tools is large for a single MCP server, covering many aspects of Godot development. While each serves a purpose, the count feels borderline overwhelming and could be streamlined.

    Completeness4/5

    Comprehensive coverage of Godot development: scene editing, scripting, project settings, debugging, collisions, animations, UI, etc. Minor gaps (e.g., physics joints, advanced animation) but covers core workflows well.

    Maintenance

    ActivityInactive
    ResponsivenessNo issues