bulk_set_properties
Set properties across multiple nodes in a Godot scene, filtered by node type or name pattern, using a key-value map.
Instructions
Modify properties across multiple nodes in a scene based on type or name pattern matches.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"projectPath": "<projectPath>",
"scenePath": "<scenePath>",
"properties": "<properties>"
},
"name": "bulk_set_properties"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| projectPath | Yes | Path to the Godot project | |
| scenePath | Yes | Path to the scene file | |
| nodeType | No | Filter by node type (e.g. "Light3D"). Leave empty for all. | |
| namePattern | No | Filter by node name (contains string). Leave empty for all. | |
| properties | Yes | Key-value map of properties to set |