bulk_set_properties
Set properties across multiple nodes in a Godot scene, filtered by node type or name pattern, using a key-value map.
Instructions
Modify properties across multiple nodes in a scene based on type or name pattern matches.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| projectPath | Yes | Path to the Godot project | |
| scenePath | Yes | Path to the scene file | |
| nodeType | No | Filter by node type (e.g. "Light3D"). Leave empty for all. | |
| namePattern | No | Filter by node name (contains string). Leave empty for all. | |
| properties | Yes | Key-value map of properties to set |