create_ui_element
Create UI control nodes (label, panel, button, progress bar, texture rect) in a Godot scene with custom text, position, size, font size, color, and anchor preset.
Instructions
Create a UI control node (Label, Panel, Button, ProgressBar, TextureRect) with configuration.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| projectPath | Yes | Path to the Godot project directory | |
| scenePath | Yes | Scene file path | |
| parentPath | No | Parent node path (default: root) | |
| type | Yes | UI element type: "label", "panel", "button", "progress_bar", "texture_rect" | |
| options | No | Options: { text: string, position: [x,y], size: [w,h], font_size: int, color: [r,g,b,a], anchor_preset: int } |