create_audio_player
Add an audio player node to a Godot scene, optionally configuring spatial audio, volume, autoplay, and bus settings.
Instructions
Create an AudioStreamPlayer or AudioStreamPlayer3D node with optional audio file and configuration.
Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| projectPath | Yes | Path to the Godot project directory | |
| scenePath | Yes | Scene file path | |
| parentPath | No | Parent node path (default: root) | |
| audioPath | No | Path to audio file (.ogg/.wav/.mp3), relative to project | |
| options | No | Options: { spatial: bool, volume_db: float, autoplay: bool, bus: string } |