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n24q02m

Better Godot MCP

by n24q02m

editor

Idempotent

Open a Godot project in the development environment or verify its running state.

Instructions

Godot editor control.

Actions (required params -> optional):

  • launch (-> project_path): open editor

  • status (-> project_path): check if editor is running

For running the game, use project(action="run") instead.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
actionYesAction to perform
project_pathNoPath to Godot project directory

Output Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare idempotentHint=true, and description aligns by stating actions are launch and status. Adds context like project_path being optional for each action, but does not elaborate on further behavioral traits.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Very concise, structured with bullet points, front-loaded with purpose. Every sentence is necessary and informative.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given low complexity and complete schema+output schema, description sufficiently covers usage, alternatives, and parameter relationships. No gaps.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters5/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 100%, but description adds value by showing parameter dependencies (required params -> optional) and mapping parameters to actions, enhancing usability beyond schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

Clearly states it controls the Godot editor with specific actions (launch, status). Differentiates from sibling 'project' by stating it should be used for running the game instead.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Explicitly lists when to use each action and provides a clear alternative for running the game (project action=run), guiding agent away from misuse.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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