Skip to main content
Glama
n24q02m

Better Godot MCP

by n24q02m

Better Godot MCP

mcp-name: io.github.n24q02m/better-godot-mcp

Composite MCP server for Godot Engine -- 17 composite tools for AI-assisted game development.

CI codecov npm Docker License: Apache-2.0

TypeScript Node.js Godot Engine semantic-release Renovate

Project

Tagline

Tag

agent-chat-plugin

Peer AI agents chat in a shared folder — no human relay, no orchestrator, wor...

Tooling

better-code-review-graph

Knowledge graph for token-efficient code reviews -- semantic search and call-...

MCP

better-drive

2-way Google Drive sync with .driveignore filter — rclone engine, Windows tray

Tooling

better-email-mcp

IMAP/SMTP email for AI agents -- read, send, organize folders, and manage att...

MCP

better-godot-mcp

Composite MCP server for Godot Engine -- 17 composite tools for AI-assisted g...

MCP

better-notion-mcp

Markdown-first Notion for AI agents -- pages, databases, blocks, and comments...

MCP

better-semantic-release

Drop-in python-semantic-release fork with built-in release-safety guards (orp...

Tooling

better-telegram-mcp

Telegram for AI agents -- messages, chats, media, and contacts across both bo...

MCP

better-workspace-mcp

Google Workspace MCP server (Docs/Drive/Calendar/Gmail/Sheets/Slides/Tasks/Ch...

MCP

claude-plugins

Claude Code plugin marketplace for the n24q02m MCP servers -- install web sea...

Marketplace

imagine-mcp

Image and video understanding + generation for AI agents -- across Gemini, Op...

MCP

jules-task-archiver

Chrome Extension for bulk operations on Jules tasks via batchexecute API -- a...

Tooling

mcp-core

Shared foundation for building MCP servers -- Streamable HTTP transport, OAut...

MCP

mnemo-mcp

Persistent AI memory with hybrid search and embedded sync. Open, free, unlimi...

MCP

qwen3-embed

Lightweight Qwen3 text embedding and reranking via ONNX Runtime and GGUF

Library

skret

Secrets without the server.

CLI

tacet

A self-distilling neuro-symbolic cascade that amortises LLM cost across knowl...

Tooling

web-core

Shared web infrastructure package for search, scraping, HTTP security, and st...

Library

wet-mcp

Open-source MCP server for AI agents: web search, content extraction, and lib...

MCP

Table of contents

Features

  • 17 composite mega-tools -- scene, node, script, shader, animation, tilemap, physics, audio, navigation, UI, and more

  • Full scene control -- create, parse, and modify .tscn files directly without Godot running

  • GDScript CRUD -- create, read, write, and attach scripts in a single call

  • Tiered token optimization -- compressed descriptions + on-demand help tool

Install

Runs over stdio by default. No credentials, no account, no relay -- the server reads and writes your local Godot project files directly. Godot 4.x is optional for file operations; only run/stop/export and editor actions need a Godot binary. The detector accepts Godot >=4.1. Live engine compatibility is currently verified with Godot 4.7.1 stable; this does not claim that every future minor release has been verified.

npx -y @n24q02m/better-godot-mcp@latest

MCP client config

Add to your client's MCP config (Claude Code, Cursor, Windsurf, Codex, mcp.json):

{
  "mcpServers": {
    "better-godot-mcp": {
      "command": "npx",
      "args": ["-y", "@n24q02m/better-godot-mcp"],
      "env": {
        "GODOT_PROJECT_PATH": "/path/to/your/godot/project"
      }
    }
  }
}

GODOT_PROJECT_PATH is optional -- every tool also accepts a project_path argument per call.

Via Docker

docker run -i --rm -v /path/to/your/godot/project:/project n24q02m/better-godot-mcp

The image is published for amd64 and arm64. Mount your project directory so the server can read and write scene, script, and resource files.

Smithery

better-godot-mcp ships a smithery.yaml so it can be discovered and deployed through Smithery. Smithery launches the server over stdio via npx -y @n24q02m/better-godot-mcp, and no configuration is required to start -- the server has no credentials and reads your local Godot project files directly.

Documentation

Full setup guide at mcp.n24q02m.com/servers/better-godot-mcp/setup/ -- install steps for Claude Code, Codex, Gemini CLI, Cursor, Windsurf, and mcp.json.

Install with AI agent -- paste this to your AI coding agent:

Install MCP server better-godot-mcp following the steps at https://raw.githubusercontent.com/n24q02m/claude-plugins/main/plugins/better-godot-mcp/setup-with-agent.md

Tools

Tool

Actions

Description

project

info, version, run, stop, settings_get, settings_set, export

Project metadata, run/stop, and settings

scenes

create, list, info, delete, duplicate, set_main

Scene file management

nodes

add, remove, rename, list, set_property, get_property

Scene tree node manipulation

scripts

create, read, write, attach, list, delete

GDScript file CRUD

editor

launch, status

Launch Godot editor and check status

config

status, set, detect_godot, check

Server configuration and environment detection

resources

list, info, delete, import_config

Resource file management

input_map

list, add_action, remove_action, add_event

Input action and event mapping

signals

list, connect, disconnect

Signal connections

animation

create_player, add_animation, add_track, add_keyframe, list

Animation players and tracks

tilemap

create_tileset, add_source, set_tile, paint, list

TileMap and TileSet management

shader

create, read, write, get_params, list

Shader file CRUD with Godot 4 syntax

physics

layers, collision_setup, body_config, set_layer_name

Collision layers and physics bodies

audio

list_buses, add_bus, add_effect, create_stream

Audio bus and effect management

navigation

create_region, add_agent, add_obstacle

Navigation regions, agents, and obstacles

ui

create_control, set_theme, layout, list_controls

UI control creation and theming

help

-

Get full documentation for any tool

Comparison

How better-godot-mcp stacks up against direct competitors in each pillar:

Capability

better-godot-mcp

Coding-Solo/godot-mcp

bradypp/godot-mcp

tugcantopaloglu/godot-mcp

Scene file management

Yes (scenes: create/list/info/delete/duplicate/set_main)

Yes (create/save)

Yes (create/save)

Yes (create/read/modify)

Node tree manipulation

Yes (nodes: add/remove/rename/list/get+set_property)

Partial (add only)

Yes (add/edit/remove)

Yes (add/remove/reparent)

GDScript file CRUD

Yes (scripts: create/read/write/attach/list/delete)

No

No

Partial (create from template + runtime eval)

Shader file CRUD

Yes (shader: create/read/write/get_params/list)

No

No

Partial (create/read .gdshader)

Animation authoring

Yes (animation: player/track/keyframe)

No

No

Yes (player/tween/state machine)

TileMap / TileSet

Yes (tilemap: tileset/source/set_tile/paint)

No

No

Yes (TileMapLayer cells)

Physics layers / bodies

Yes (physics: layers/collision/body_config)

No

No

Yes (collision/joints/raycast)

Audio bus management

Yes (audio: buses/effects/streams)

No

No

Yes (buses/routing/effects)

Navigation setup

Yes (navigation: region/agent/obstacle)

No

No

Yes (navigation)

UI control authoring

Yes (ui: control/theme/layout)

No

Partial (via add node)

Yes (controls/themes/menus)

Input map editing

Yes (input_map: action/event)

No

No

Yes (actions/key bindings)

Signal connections

Yes (signals: connect/disconnect/list)

No

No

Yes (connect/emit/await)

Launch editor / run project

Yes (editor, project run/stop)

Yes

Yes

Yes

Works without running editor

Yes (text-based .tscn parsing)

Yes (headless GDScript bridge)

Yes (headless GDScript bridge)

Partial (CLI headless or live TCP socket)

No credentials stored (TC-Local)

Yes

Yes

Yes

Yes

stdio + HTTP transports

Yes (stdio default + --http)

No (stdio only)

No (stdio only)

No (stdio only)

Docker image (amd64 + arm64)

Yes

No

No

No

Token-tiered tool descriptions

Yes (compact + on-demand help)

No

No

No

Configuration

The Godot binary is auto-detected from common install locations and PATH. No environment variables are required for basic usage. Optionally set GODOT_PROJECT_PATH and GODOT_PATH to override the defaults.

Variable

Required

Default

Description

GODOT_PROJECT_PATH

No

-

Default project path (tools also accept a project_path param)

GODOT_PATH

No

Auto-detected

Path to the Godot binary

HTTP transport

The server runs over stdio by default. To serve over Streamable HTTP instead, pass --http or set MCP_TRANSPORT=http (TRANSPORT_MODE=http is also accepted). HTTP mode exposes an unauthenticated /mcp endpoint -- there are no credentials to protect, so it is meant for trusted local or self-hosted use.

Variable

Required

Default

Description

MCP_TRANSPORT

No

stdio

Set to http for Streamable HTTP transport

PORT

No

0 (auto-assign)

HTTP port (HTTP mode only)

HOST

No

Server default

HTTP host (HTTP mode only)

Limitations

  • Requires a Godot 4.x project structure; a Godot binary is optional for file operations

  • Scene files (.tscn) are parsed/modified via text manipulation, not Godot's internal API

  • run/stop/export actions require Godot binary to be installed

  • Docker mode has limited filesystem access (mount your project directory)

CLI

The better-godot-mcp binary runs the MCP server by default (stdio; add --http for Streamable HTTP). It also exposes two diagnostic subcommands for checking your Godot environment before wiring up an MCP client.

Command

Description

better-godot-mcp

Start the MCP server (stdio default; --http for Streamable HTTP)

better-godot-mcp detect

Print the detected Godot binary as JSON (path, version, source); exits non-zero when none is found

better-godot-mcp doctor

Health-check the Godot binary and the current project (GODOT_PROJECT_PATH, else the working directory)

# Detect the Godot binary (JSON output)
npx -y @n24q02m/better-godot-mcp detect
{
  "found": true,
  "path": "/path/to/godot",
  "version": {
    "major": 4,
    "minor": 7,
    "patch": 1,
    "label": "stable.official",
    "raw": "4.7.1.stable.official"
  },
  "source": "system"
}
# Health-check the Godot binary and project
npx -y @n24q02m/better-godot-mcp doctor
[ok] godot binary: /path/to/godot (source: system)
[ok] godot version: 4.7.1.stable.official
[warn] project: no project.godot found at /path/to/cwd (set GODOT_PROJECT_PATH)

detect exits 1 when no Godot binary is found; doctor exits 1 when the binary is missing (a missing project.godot is only a warning).

Security

  • Binary detection -- Multi-path Godot detection (env, PATH, common locations)

  • Project validation -- Verifies project.godot exists before operations

  • Cross-platform -- Windows, macOS, Linux path handling

Build from source

git clone https://github.com/n24q02m/better-godot-mcp.git
cd better-godot-mcp
bun install
bun run dev          # stdio mode (default)
bun run dev:http     # Streamable HTTP mode

Trust model

This plugin implements TC-Local (no auth required -- no credentials stored). See the trust model reference for full classification.

Mode

Storage

Encryption

Who can read your data?

stdio (default)

N/A (no credentials)

N/A

N/A

HTTP self-host

N/A (no credentials)

N/A

N/A

License

Apache-2.0 -- See LICENSE.

Latest Blog Posts

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/n24q02m/better-godot-mcp'

If you have feedback or need assistance with the MCP directory API, please join our Discord server