Better Godot MCP
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TDQS
Scored across 17 tools
Each tool targets a distinct Godot subsystem, and explicit notes (e.g., editor launch vs project run) reduce confusion. Some overlap remains between project settings and config, and between scenes and generic resource management.
Tool names follow a consistent single-noun domain pattern with verb-style actions underneath. Minor inconsistencies like plural scenes/nodes/scripts vs singular animation/shader and the underscore in input_map prevent a perfect score.
At roughly 16-17 tools, the server sits at the upper edge of the ideal range, but each tool covers a separate Godot domain and earns its place. It is slightly heavy but not bloated.
The surface covers the core Godot development lifecycle: project, editor, scenes, scripts, resources, input, signals, rendering, physics, audio, navigation, and UI. Minor gaps exist, such as no generic resource creation and abbreviated documentation for several advanced domains.