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n24q02m

Better Godot MCP

by n24q02m

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    Enables AI assistants to build, run, and debug Godot projects by editing scenes and scripts, inspecting live game state, injecting input, capturing viewports, and examining native debugger state through 42 tools.
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    Enables complete natural language control of Godot Engine 4.5+ with 76 tools for managing scripts, scenes, nodes, animations, physics, tilemaps, audio, shaders, navigation, particles, UI, lighting, assets, and exports. Integrates with Claude Desktop, VS Code, and Ollama for AI-assisted game development.
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    Enables AI agents to create, edit, and run Godot 4.5+ games by providing tools for project scaffolding, scene manipulation, and engine interaction. It supports full game development workflows including node editing, script attachment, and project execution with debugging capabilities.
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TDQS

B3.4/5.0

Scored across 17 tools

Disambiguation4/5

Each tool targets a distinct Godot subsystem, and explicit notes (e.g., editor launch vs project run) reduce confusion. Some overlap remains between project settings and config, and between scenes and generic resource management.

Naming Consistency4/5

Tool names follow a consistent single-noun domain pattern with verb-style actions underneath. Minor inconsistencies like plural scenes/nodes/scripts vs singular animation/shader and the underscore in input_map prevent a perfect score.

Tool Count4/5

At roughly 16-17 tools, the server sits at the upper edge of the ideal range, but each tool covers a separate Godot domain and earns its place. It is slightly heavy but not bloated.

Completeness4/5

The surface covers the core Godot development lifecycle: project, editor, scenes, scripts, resources, input, signals, rendering, physics, audio, navigation, and UI. Minor gaps exist, such as no generic resource creation and abbreviated documentation for several advanced domains.

Maintenance

ActivityActive
ResponsivenessWithin a week