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input_map

Destructive

Manage input actions in Godot projects: list, add, remove actions, and assign key, mouse, or joypad events.

Instructions

Input action management.

Actions (required params -> optional):

  • list (-> project_path): all input actions

  • add_action (action_name -> deadzone=0.5, project_path)

  • remove_action (action_name -> project_path)

  • add_event (action_name, event_type, event_value -> project_path)

event_type: key | mouse | joypad. event_value: e.g., KEY_SPACE.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
actionYesAction to perform
project_pathNoPath to Godot project directory
action_nameNoInput action name
deadzoneNoDeadzone value (for add_action, default: 0.5)
event_typeNoEvent type: key, mouse, joypad (for add_event)
event_valueNoEvent value, e.g., KEY_SPACE (for add_event)
Behavior3/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already state destructiveHint=true. The description implies mutation through add/remove actions but does not elaborate on side effects. No contradiction.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is concise and structured as a list, albeit plain text. It front-loads the key sub-actions.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

Given the tool's complexity with multiple sub-actions and parameters, the description covers the essentials. It does not discuss output or further side effects, but annotations fill some gaps.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters4/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema has 100% description coverage. The description adds value by showing which parameters are required per sub-action and defaults (e.g., deadzone=0.5), going beyond schema.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose4/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description covers input action management with sub-actions list, add_action, remove_action, add_event. It is clear in purpose but could be more active with a verb+resource statement. It distinguishes from sibling tools by domain.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description provides a structured list of sub-actions with required and optional parameters, effectively guiding usage. It does not explicitly state when not to use this tool, but the context is clear.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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