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input_map

Manage Godot input actions by listing, adding, or removing actions and events in your project's input map.

Instructions

Input action management. Actions: list|add_action|remove_action|add_event. Use help tool for full docs.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
actionYesAction to perform
project_pathNoPath to Godot project directory
action_nameNoInput action name
deadzoneNoDeadzone value (for add_action, default: 0.5)
event_typeNoEvent type: key, mouse, joypad (for add_event)
event_valueNoEvent value, e.g., KEY_SPACE (for add_event)

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