audio
Manage Godot sound buses and streams by listing buses, adding new buses, applying effects, and creating stream players for 2D, 3D, or global playback.
Instructions
Audio bus and stream management. Actions: list_buses|add_bus|add_effect|create_stream. Use help tool for full docs.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"action": "<action>"
},
"name": "audio"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| bus | No | Audio bus (default: Master) | |
| name | No | Stream player node name | |
| action | Yes | Action to perform | |
| parent | No | Parent node path | |
| send_to | No | Send bus target (default: Master) | |
| bus_name | No | Audio bus name | |
| scene_path | No | Path to scene file (for create_stream) | |
| effect_type | No | Effect type (for add_effect) | |
| stream_type | No | Stream type: 2D, 3D, or global | |
| project_path | No | Path to Godot project directory |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||