audio
Manage audio buses and streams in Godot projects. List buses, add effects, create streams, and configure audio routing for game sound design.
Instructions
Audio bus and stream management. Actions: list_buses|add_bus|add_effect|create_stream. Use help tool for full docs.
Input Schema
TableJSON Schema
| Name | Required | Description | Default |
|---|---|---|---|
| action | Yes | Action to perform | |
| project_path | No | Path to Godot project directory | |
| scene_path | No | Path to scene file (for create_stream) | |
| bus_name | No | Audio bus name | |
| send_to | No | Send bus target (default: Master) | |
| effect_type | No | Effect type (for add_effect) | |
| name | No | Stream player node name | |
| stream_type | No | Stream type: 2D, 3D, or global | |
| parent | No | Parent node path | |
| bus | No | Audio bus (default: Master) |