resources
Manage Godot asset files by listing, inspecting metadata, deleting, and viewing import settings.
Instructions
Resource file management.
Actions (required params -> optional):
list (-> type, project_path): browse resources (type: image|audio|font|shader|scene|resource)
info (resource_path -> project_path): resource metadata
delete (resource_path -> project_path)
import_config (resource_path -> project_path): view import settings
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"action": "<action>"
},
"name": "resources"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| type | No | Filter by type: image, audio, font, shader, scene, resource (for list) | |
| action | Yes | Action to perform | |
| project_path | No | Path to Godot project directory | |
| resource_path | No | Path to resource file |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||