tilemap
Create and manage Godot TileSets: add texture sources, set tiles, paint scenes, and list tilesets through direct actions for structured 2D level design.
Instructions
TileSet and TileMap management. Actions: create_tileset|add_source|set_tile|paint|list. Use help tool for full docs.
Tool call template
Replace each placeholder with a value matching the input schema. Only required parameters are included; add optional parameters as needed.
{
"id": 1,
"jsonrpc": "2.0",
"method": "tools/call",
"params": {
"arguments": {
"action": "<action>"
},
"name": "tilemap"
}
}Input Schema
| Name | Required | Description | Default |
|---|---|---|---|
| action | Yes | Action to perform | |
| tile_size | No | Tile size in pixels (default: 16, for create_tileset) | |
| scene_path | No | Path to scene file (for list, paint) | |
| project_path | No | Path to Godot project directory | |
| texture_path | No | Texture source path (for add_source) | |
| tileset_path | No | Path to TileSet .tres file (for create_tileset, add_source) |
Output Schema
| Name | Required | Description | Default |
|---|---|---|---|
No arguments | |||